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welevel
4h ago

Environment Artist(m/w/x)

München
Full-timeOn-siteExperienced
AI/ML

Description

You will shape the heart of the project by sculpting immersive landscapes and biomes, balancing artistic vision with technical optimization to build a seamless, high-quality world.

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Requirements

  • 3+ years Environmental Artist experience
  • Expertise in Unreal Engine
  • Understanding of world-building techniques
  • Experience developing terrain pipelines
  • Programming skills in C++ or HLSL
  • Familiarity with shader development
  • Strong artistic sense
  • Ability to debug complex pipelines
  • Fluency in English
  • Availability for onsite position
  • Experience with AI-driven PCG
  • Knowledge of Substance Designer or SpeedTree
  • Understanding of multiplayer networking
  • Background in open-world development
  • Experience with Voxel Plugin
  • 2-5 years of experience

Education

Vocational certification
OR
Bachelor's degree
OR
Master's degree

Work Experience

3 - 5 years

Tasks

  • Design procedural generation pipelines for landscapes and structures
  • Implement biomes and settlement generation systems
  • Create modular assets like rocks, trees, and cliffs
  • Maintain visual consistency across diverse biomes
  • Optimize performance and memory for large-scale worlds
  • Integrate handcrafted and procedurally generated content seamlessly
  • Collaborate with engineers on technical requirements and scalability
  • Mentor junior team members in procedural content creation

Tools & Technologies

Unreal EngineC++HLSLSubstance DesignerSpeedTreeVoxel Plugin

Languages

EnglishBusiness Fluent

GermanBasic

Benefits

Competitive Pay

  • Attractive and fair packages

Other Benefits

  • Relocation assistance
  • AI-driven procedural game development

Parking & Commuter Benefits

  • Central Munich location

Informal Culture

  • Diverse, motivated, international team

Modern Equipment

  • Latest tools and technologies

Startup Environment

  • Rapidly expanding game studio
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