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Defining biomes and lighting for a blockbuster game, designing procedural generation pipelines, and developing asset/terrain tools in an AI-powered studio. Deep Unreal Engine expertise and C++/HLSL programming for tool development required. Work on a groundbreaking game project, offering significant artistic vision.
Requirements
- 3+ years of experience in game development
- Deep expertise in Unreal Engine
- Strong understanding of world-building techniques
- Experience developing tools for terrain and asset scattering
- Solid programming skills in C++ or HLSL
- Familiarity with shader development
- Strong artistic sense and creative direction
- Ability to debug and optimize pipelines
- Fluent in English; German is a plus
Tasks
- Oversee the overall look and feel of the world.
- Define biomes, lighting mood, and environmental storytelling.
- Design and implement procedural generation pipelines.
- Develop tools for asset creation and terrain generation.
- Collaborate with artists and designers on workflows.
- Optimize performance and memory for large-scale worlds.
- Ensure integration of handcrafted and procedural content.
- Work with engineering to define technical requirements.
- Mentor junior team members in content creation.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine
- C++
- HLSL
Benefits
Diverse Work
- Groundbreaking game project
Other Benefits
- Passionate experienced team
Competitive Pay
- Competitive salary package
Purpose-Driven Work
- Artistic vision opportunity
Startup Environment
- Growth with expanding studio
Not a perfect match?
- welevelFull-timeOn-siteExperiencedMünchen
- welevel
Unreal Environment Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
Level Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Full-timeOn-siteSeniorMünchen - welevel
Art Lead(m/w/x)
Full-timeOn-siteExperiencedMünchen
Defining biomes and lighting for a blockbuster game, designing procedural generation pipelines, and developing asset/terrain tools in an AI-powered studio. Deep Unreal Engine expertise and C++/HLSL programming for tool development required. Work on a groundbreaking game project, offering significant artistic vision.
Requirements
- 3+ years of experience in game development
- Deep expertise in Unreal Engine
- Strong understanding of world-building techniques
- Experience developing tools for terrain and asset scattering
- Solid programming skills in C++ or HLSL
- Familiarity with shader development
- Strong artistic sense and creative direction
- Ability to debug and optimize pipelines
- Fluent in English; German is a plus
Tasks
- Oversee the overall look and feel of the world.
- Define biomes, lighting mood, and environmental storytelling.
- Design and implement procedural generation pipelines.
- Develop tools for asset creation and terrain generation.
- Collaborate with artists and designers on workflows.
- Optimize performance and memory for large-scale worlds.
- Ensure integration of handcrafted and procedural content.
- Work with engineering to define technical requirements.
- Mentor junior team members in content creation.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine
- C++
- HLSL
Benefits
Diverse Work
- Groundbreaking game project
Other Benefits
- Passionate experienced team
Competitive Pay
- Competitive salary package
Purpose-Driven Work
- Artistic vision opportunity
Startup Environment
- Growth with expanding studio
About the Company
welevel
Industry
IT
Description
welevel is a fast-growing AI-powered game studio in Munich, blending industry veterans with next-gen tech to create a blockbuster title.
Not a perfect match?
- welevel
Procedural Artist (PCG)(m/w/x)
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Unreal Environment Artist(m/w/x)
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Level Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Full-timeOn-siteSeniorMünchen - welevel
Art Lead(m/w/x)
Full-timeOn-siteExperiencedMünchen