You will assist in designing gameplay systems and testing mechanics, while also balancing game content and researching trends to improve the overall player experience.
Anforderungen
- •Passion for survival games
- •Strong analytical thinking skills
- •Strong creative thinking skills
- •Basic understanding of game design principles
- •Basic understanding of player psychology
- •Ability to communicate ideas clearly
- •Proactive attitude and desire to learn
- •Familiarity with Unreal Engine
- •Familiarity with Jira
- •Familiarity with Notion
- •Familiarity with Miro
Deine Aufgaben
- •Assist in designing core gameplay systems.
- •Prototype and test mechanics with internal tools.
- •Balance game content for pacing and challenge.
- •Write clear design specs and documentation.
- •Research game trends and player behavior.
- •Collaborate with teams for player experience.
Deine Vorteile
Real ownership of game parts
Direct mentorship from designers
Contribution to ambitious title
Potential for full-time roles
Onsite position
Original Beschreibung
## Working Student Game Design
###### Working Student, Full or part-time ·München
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##### Why us?
At **welevel**, we’re more than just a startup - we’re a vibrant community of innovators passionate about crafting the future of RPG and survival games. Based in the heart of Munich, our team combines expertise in cutting-edge technologies with a love for gaming that fuels our creativity and ambition.
Here’s what makes us stand out:
* **Inspiring Work Environment**: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
* **Competitive Compensation**: We believe in rewarding talent with attractive and fair packages.
* **Innovative Technology**: Work with the latest tools and technologies to push boundaries and make the impossible possible.
##### Your Role
As a Working Student in Game Design, you'll work closely with our game director, designers, and developers to help shape the player experience. You’ll support the design of game systems, balance, mechanics, and content, contributing ideas that directly impact the gameplay and world-building of our upcoming title.
##### Responsibilities
* Assist in the design and iteration of core gameplay systems (e.g., progression, crafting, AI behavior)
* Prototype and test mechanics using internal tools and documentation
* Balance game content for challenge, pacing, and progression
* Support in writing clear design specs and feature documentation
* Research game trends, player behavior, and competitors to inform features
* Collaborate with art, narrative, and engineering to ensure a cohesive player experience
##### Requirements
* Passion for survival, sandbox, or city-building games (e.g., Minecraft, Valheim, The Forest, Manor Lords)
* Strong analytical and creative thinking skills
* Basic understanding of game design principles and player psychology
* Ability to clearly communicate ideas in writing and verbally
* Proactive attitude and desire to learn in a fast-paced environment
* Bonus: Familiarity with tools like Unreal Engine, Jira, Notion, or Miro
##### What we offer
* Real ownership over meaningful parts of the game
* Direct mentorship from experienced designers and founders
* A chance to contribute to a highly ambitious, genre-defining title
* Potential for full-time opportunities after your studies
* Onsite position