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Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Crafting immersive game environments and procedural world systems for a survival RPG with city-building elements at an AAA studio. 3+ years game industry art experience and Unreal Engine 5 proficiency required. Innovation in AI-driven development for unique game projects.
Requirements
- 3+ years experience in game industry art
- Strong understanding of procedural generation
- Expertise in level design principles
- Proficiency in Unreal Engine 5
- Ability to balance handcrafted design
- Experience with modular assets
- Knowledge of optimization techniques
- Strong collaboration skills
- Experience with Houdini workflows (nice to have)
- Previous work on survival games (nice to have)
- Familiarity with AI-driven interactions (nice to have)
- Experience with Voxel Plugin (nice to have)
Tasks
- Create engaging points of interest.
- Collaborate with tech and environment teams.
- Utilize lighting and props for immersion.
- Ensure POIs support gameplay mechanics.
- Balance artistic quality with technical constraints.
- Define best practices for level art.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- Unreal Engine 5
- Houdini
Benefits
Diverse Work
- Groundbreaking game development
- Passionate experienced team
Competitive Pay
- Competitive salary package
Startup Environment
- Innovation in AI-driven development
- Growth with expanding studio
Not a perfect match?
- welevelFull-timeOn-siteSeniorMünchen
- welevel
Senior Houdini Artist(m/w/x)
Full-timeOn-siteManagementMünchen - welevel
World Artist(m/w/x)
Full-timeOn-siteManagementMünchen - welevel
Point of Interest Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
Procedural Artist (PCG)(m/w/x)
Full-timeOn-siteExperiencedMünchen
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Crafting immersive game environments and procedural world systems for a survival RPG with city-building elements at an AAA studio. 3+ years game industry art experience and Unreal Engine 5 proficiency required. Innovation in AI-driven development for unique game projects.
Requirements
- 3+ years experience in game industry art
- Strong understanding of procedural generation
- Expertise in level design principles
- Proficiency in Unreal Engine 5
- Ability to balance handcrafted design
- Experience with modular assets
- Knowledge of optimization techniques
- Strong collaboration skills
- Experience with Houdini workflows (nice to have)
- Previous work on survival games (nice to have)
- Familiarity with AI-driven interactions (nice to have)
- Experience with Voxel Plugin (nice to have)
Tasks
- Create engaging points of interest.
- Collaborate with tech and environment teams.
- Utilize lighting and props for immersion.
- Ensure POIs support gameplay mechanics.
- Balance artistic quality with technical constraints.
- Define best practices for level art.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- Unreal Engine 5
- Houdini
Benefits
Diverse Work
- Groundbreaking game development
- Passionate experienced team
Competitive Pay
- Competitive salary package
Startup Environment
- Innovation in AI-driven development
- Growth with expanding studio
About the Company
welevel
Industry
IT
Description
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
Not a perfect match?
- welevel
Senior World Game Designer / Level Designer(m/w/x)
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Senior Houdini Artist(m/w/x)
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World Artist(m/w/x)
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Point of Interest Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
Procedural Artist (PCG)(m/w/x)
Full-timeOn-siteExperiencedMünchen