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Procedural Artist (PCG)(m/w/x)
Procedural generation pipelines for landscapes, biomes, and structures at AAA game studio, using Houdini or Unreal Engine. 3+ years as Technical Artist with deep Unreal Engine and procedural workflows expertise required. Focus on AI-driven game development.
Requirements
- 3+ years of experience as a Technical Artist in game development
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques
- Experience developing tools and pipelines for terrain and asset scattering
- Solid programming/scripting skills in C++ or HLSL
- Familiarity with shader development and performance optimization
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
- Fluency in English; German is a plus
- Experience with AI-driven procedural content generation
- Knowledge of Substance Designer, SpeedTree, or other procedural tools
- Understanding of multiplayer and networking considerations for procedural worlds
- Background in open-world game development or sandbox survival games
- Experience with Voxel Plugin
Tasks
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- Optimize performance and memory usage for large-scale procedural worlds
- Ensure seamless integration between handcrafted and procedurally generated content
- Work with the engineering team to define technical requirements and develop scalable solutions
- Mentor and guide junior team members in procedural content creation
Work Experience
- 2 - 5 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine
- C++
- HLSL
- Substance Designer
- SpeedTree
Benefits
Competitive Pay
- Competitive compensation
- Attractive and fair packages
- Competitive salary and benefits package
Startup Environment
- Opportunity to innovate in AI-driven game development
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Procedural Artist (PCG)(m/w/x)
Procedural generation pipelines for landscapes, biomes, and structures at AAA game studio, using Houdini or Unreal Engine. 3+ years as Technical Artist with deep Unreal Engine and procedural workflows expertise required. Focus on AI-driven game development.
Requirements
- 3+ years of experience as a Technical Artist in game development
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques
- Experience developing tools and pipelines for terrain and asset scattering
- Solid programming/scripting skills in C++ or HLSL
- Familiarity with shader development and performance optimization
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
- Fluency in English; German is a plus
- Experience with AI-driven procedural content generation
- Knowledge of Substance Designer, SpeedTree, or other procedural tools
- Understanding of multiplayer and networking considerations for procedural worlds
- Background in open-world game development or sandbox survival games
- Experience with Voxel Plugin
Tasks
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- Optimize performance and memory usage for large-scale procedural worlds
- Ensure seamless integration between handcrafted and procedurally generated content
- Work with the engineering team to define technical requirements and develop scalable solutions
- Mentor and guide junior team members in procedural content creation
Work Experience
- 2 - 5 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine
- C++
- HLSL
- Substance Designer
- SpeedTree
Benefits
Competitive Pay
- Competitive compensation
- Attractive and fair packages
- Competitive salary and benefits package
Startup Environment
- Opportunity to innovate in AI-driven game development
Like this job?
BetaYour Career Agent finds similar jobs for you every day.
About the Company
welevel
Industry
Entertainment
Description
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
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