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Point of Interest Artist(m/w/x)
Designing narrative-driven landmarks and ruins for a blockbuster title, optimizing assets in Unreal Engine 5. 3+ years as Environment Artist with strong narrative-driven portfolio required. Relocation assistance, AI-powered blockbuster game development.
Requirements
- 3+ years of experience as Environment Artist
- Strong portfolio of narrative-driven locations
- Proficiency with Unreal Engine 5 and Blender
- Strong understanding of architecture and layout design
- Ability to balance artistic vision with gameplay
- Fluent in English; German is a plus
- Onsite position in Munich
Tasks
- Design and build unique landmarks and ruins.
- Incorporate storytelling elements into architecture.
- Collaborate with Level Designers on engaging POIs.
- Align style and materials with art direction.
- Create optimized, high-quality assets using Unreal Engine 5.
Work Experience
- 3 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine 5
- Blender
- Maya
- ZBrush
Benefits
Diverse Work
- Groundbreaking game development
- Passionate and experienced team
Competitive Pay
- Competitive salary and benefits
Additional Allowances
- Relocation assistance
Other Benefits
- Opportunity to craft in-game locations
Not a perfect match?
- welevelFull-timeOn-siteExperiencedMünchen
- welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Full-timeOn-siteSeniorMünchen - welevel
Unreal Environment Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
World Artist(m/w/x)
Full-timeOn-siteManagementMünchen - welevel
Art Director(m/w/x)
Full-timeOn-siteManagementMünchen
Point of Interest Artist(m/w/x)
Designing narrative-driven landmarks and ruins for a blockbuster title, optimizing assets in Unreal Engine 5. 3+ years as Environment Artist with strong narrative-driven portfolio required. Relocation assistance, AI-powered blockbuster game development.
Requirements
- 3+ years of experience as Environment Artist
- Strong portfolio of narrative-driven locations
- Proficiency with Unreal Engine 5 and Blender
- Strong understanding of architecture and layout design
- Ability to balance artistic vision with gameplay
- Fluent in English; German is a plus
- Onsite position in Munich
Tasks
- Design and build unique landmarks and ruins.
- Incorporate storytelling elements into architecture.
- Collaborate with Level Designers on engaging POIs.
- Align style and materials with art direction.
- Create optimized, high-quality assets using Unreal Engine 5.
Work Experience
- 3 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine 5
- Blender
- Maya
- ZBrush
Benefits
Diverse Work
- Groundbreaking game development
- Passionate and experienced team
Competitive Pay
- Competitive salary and benefits
Additional Allowances
- Relocation assistance
Other Benefits
- Opportunity to craft in-game locations
About the Company
welevel
Industry
IT
Description
welevel is a fast-growing AI-powered game studio in Munich, blending industry veterans with next-gen tech to create a blockbuster title.
Not a perfect match?
- welevel
Level Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Full-timeOn-siteSeniorMünchen - welevel
Unreal Environment Artist(m/w/x)
Full-timeOn-siteExperiencedMünchen - welevel
World Artist(m/w/x)
Full-timeOn-siteManagementMünchen - welevel
Art Director(m/w/x)
Full-timeOn-siteManagementMünchen