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Lead Level Designer(m/w/x)
Building diverse environments from outposts to cities, collaborating with Art and Environment teams for large-scale action games. Extensive professional game production background, especially for large-scale FPS/third-person combat action, required. Working with cutting-edge game technology and ambitious project scope.
Requirements
- Extensive background in professional game production
- Experience on large-scale FPS or third-person combat action game
- Eye for art composition and architectural concepts
- Ability to create realistic engaging environments
- Strong understanding of visual scripting principles
- Ability to create design proposals for peer reviews
- Focused and motivated on tasks through completion
- Proactive and self-motivated with good organizational skills
- Problem-solving skills
Tasks
- Collaborate with the Art team to build locations and sandbox experiences
- Create diverse environments from small outposts to large cities
- Serve as the link between Design and Environment teams
- Ensure gameplay excellence in created spaces
- Deliver and implement high-quality levels
- Facilitate design discussions and foster a creative atmosphere
- Address feedback from Game Directors and senior management
- Contribute to tools and workflow development
- Mentor team members and provide positive influence
Work Experience
- approx. 4 - 6 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Not a perfect match?
- Cloud Imperium Games LimitedFull-timeOn-siteSeniorFrankfurt am Main
- Cloud Imperium Games Limited German Branch
Senior Level Designer(m/w/x)
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Senior Level Designer(m/w/x)
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Cinematic Designer(m/w/x)
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Cinematic Designer(m/w/x)
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Lead Level Designer(m/w/x)
Building diverse environments from outposts to cities, collaborating with Art and Environment teams for large-scale action games. Extensive professional game production background, especially for large-scale FPS/third-person combat action, required. Working with cutting-edge game technology and ambitious project scope.
Requirements
- Extensive background in professional game production
- Experience on large-scale FPS or third-person combat action game
- Eye for art composition and architectural concepts
- Ability to create realistic engaging environments
- Strong understanding of visual scripting principles
- Ability to create design proposals for peer reviews
- Focused and motivated on tasks through completion
- Proactive and self-motivated with good organizational skills
- Problem-solving skills
Tasks
- Collaborate with the Art team to build locations and sandbox experiences
- Create diverse environments from small outposts to large cities
- Serve as the link between Design and Environment teams
- Ensure gameplay excellence in created spaces
- Deliver and implement high-quality levels
- Facilitate design discussions and foster a creative atmosphere
- Address feedback from Game Directors and senior management
- Contribute to tools and workflow development
- Mentor team members and provide positive influence
Work Experience
- approx. 4 - 6 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
About the Company
Cloud Imperium Games Limited
Industry
Entertainment
Description
The company creates cutting-edge videogames, including Star Citizen and Squadron 42, aiming to redefine the gaming experience.
Not a perfect match?
- Cloud Imperium Games Limited
Lead Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited German Branch
Senior Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited German Branch
Senior Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited German Branch
Cinematic Designer(m/w/x)
Full-timeOn-siteExperiencedFrankfurt am Main - Cloud Imperium Games Limited German Branch
Cinematic Designer(m/w/x)
Full-timeOn-siteExperiencedFrankfurt am Main