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Cinematic Designer(m/w/x)
Implementing performance capture for Squadron 42 cutscenes, from concept to final implementation at a cutting-edge videogame studio. Proven professional experience in game development as a cinematic artist/designer required. Extensive cross-disciplinary team collaboration.
Requirements
- Proven professional experience in game development in a cinematic artist/design capacity
- Self-reliance and proactive work ethic
- Ability to build high-quality cutscenes with cinematic techniques
- Understanding of animation, timing, staging, and storytelling techniques
- Ability to follow direction and provide creative solutions
- Ability to motivate and remain positive
Tasks
- Create high-quality cutscenes for Squadron 42
- Oversee cinematic scenes from concept to implementation
- Implement performance capture provided by Cinematic Animators
- Collaborate with Leads and Directors to ensure quality
- Work with teams in Narrative, Level Design, Art, Animation, Lighting, VFX, UI, Audio, and Production
- Contribute innovative ideas to game production and development
Work Experience
- approx. 1 - 4 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Not a perfect match?
- Cloud Imperium Games Limited German BranchFull-timeOn-siteExperiencedFrankfurt am Main
- Cloud Imperium Games Limited
Lead Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited German Branch
Senior Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited
Lead Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited German Branch
Senior Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main
Cinematic Designer(m/w/x)
Implementing performance capture for Squadron 42 cutscenes, from concept to final implementation at a cutting-edge videogame studio. Proven professional experience in game development as a cinematic artist/designer required. Extensive cross-disciplinary team collaboration.
Requirements
- Proven professional experience in game development in a cinematic artist/design capacity
- Self-reliance and proactive work ethic
- Ability to build high-quality cutscenes with cinematic techniques
- Understanding of animation, timing, staging, and storytelling techniques
- Ability to follow direction and provide creative solutions
- Ability to motivate and remain positive
Tasks
- Create high-quality cutscenes for Squadron 42
- Oversee cinematic scenes from concept to implementation
- Implement performance capture provided by Cinematic Animators
- Collaborate with Leads and Directors to ensure quality
- Work with teams in Narrative, Level Design, Art, Animation, Lighting, VFX, UI, Audio, and Production
- Contribute innovative ideas to game production and development
Work Experience
- approx. 1 - 4 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
About the Company
Cloud Imperium Games Limited German Branch
Industry
Entertainment
Description
The company creates cutting-edge videogames, including Star Citizen and Squadron 42.
Not a perfect match?
- Cloud Imperium Games Limited German Branch
Cinematic Designer(m/w/x)
Full-timeOn-siteExperiencedFrankfurt am Main - Cloud Imperium Games Limited
Lead Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited German Branch
Senior Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited
Lead Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main - Cloud Imperium Games Limited German Branch
Senior Level Designer(m/w/x)
Full-timeOn-siteSeniorFrankfurt am Main