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Senior Rendering Engineer / Game Optimization Engineer(m/w/x)
Profiling CPU/GPU, fixing visual bottlenecks in shaders and lighting for AAA game engines. 3+ years experience with game graphics pipelines and performance tuning required. Focus on AI-driven game development innovation.
Requirements
- 3+ years rendering and optimization experience
- Expertise in GPU/CPU profiling tools
- Knowledge of shader programming and APIs
- Understanding of multi-threaded rendering techniques
- Experience optimizing environments and physics
- Proficiency in C++ and engine development
- Familiarity with asset and compute techniques
- Console and PC hardware optimization experience
- Passion for pushing technical boundaries
- EU work authorization
Tasks
- Profile CPU and GPU performance
- Ensure smooth gameplay across diverse hardware
- Fix rendering bottlenecks in shaders and lighting
- Address culling, LODs, and draw call issues
- Develop efficient occlusion culling and mesh batching
- Implement async compute and GPU instancing
- Balance visual fidelity with performance requirements
- Optimize memory usage and asset streaming
- Manage open-world and procedurally generated environments
- Improve DX12 and Vulkan graphics pipelines
- Ensure compatibility with modern GPUs
- Integrate latest rendering and optimization techniques
- Collaborate with NVIDIA and AMD on upscaling
Work Experience
- 2 - 5 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- PIX
- NSight
- RenderDoc
- Razor
- HLSL
- GLSL
- DX12
- Vulkan
- Metal
- OpenGL
- C++
- Unreal
- Unity
- Xbox
- PlayStation
Benefits
Competitive Pay
- Competitive compensation
Parking & Commuter Benefits
- Central Munich location
Informal Culture
- Diverse, motivated, international team
Modern Equipment
- Innovative technology
Other Benefits
- AI-driven game development innovation
Startup Environment
- Rapidly expanding game studio
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Senior Rendering Engineer / Game Optimization Engineer(m/w/x)
Profiling CPU/GPU, fixing visual bottlenecks in shaders and lighting for AAA game engines. 3+ years experience with game graphics pipelines and performance tuning required. Focus on AI-driven game development innovation.
Requirements
- 3+ years rendering and optimization experience
- Expertise in GPU/CPU profiling tools
- Knowledge of shader programming and APIs
- Understanding of multi-threaded rendering techniques
- Experience optimizing environments and physics
- Proficiency in C++ and engine development
- Familiarity with asset and compute techniques
- Console and PC hardware optimization experience
- Passion for pushing technical boundaries
- EU work authorization
Tasks
- Profile CPU and GPU performance
- Ensure smooth gameplay across diverse hardware
- Fix rendering bottlenecks in shaders and lighting
- Address culling, LODs, and draw call issues
- Develop efficient occlusion culling and mesh batching
- Implement async compute and GPU instancing
- Balance visual fidelity with performance requirements
- Optimize memory usage and asset streaming
- Manage open-world and procedurally generated environments
- Improve DX12 and Vulkan graphics pipelines
- Ensure compatibility with modern GPUs
- Integrate latest rendering and optimization techniques
- Collaborate with NVIDIA and AMD on upscaling
Work Experience
- 2 - 5 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- PIX
- NSight
- RenderDoc
- Razor
- HLSL
- GLSL
- DX12
- Vulkan
- Metal
- OpenGL
- C++
- Unreal
- Unity
- Xbox
- PlayStation
Benefits
Competitive Pay
- Competitive compensation
Parking & Commuter Benefits
- Central Munich location
Informal Culture
- Diverse, motivated, international team
Modern Equipment
- Innovative technology
Other Benefits
- AI-driven game development innovation
Startup Environment
- Rapidly expanding game studio
About the Company
welevel
Industry
Entertainment
Description
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
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