Die KI-Suchmaschine für Jobs
Point of Interest Artist(m/w/x)
Designing narrative-driven landmarks and ruins for a blockbuster title, optimizing assets in Unreal Engine 5. 3+ years as Environment Artist with strong narrative-driven portfolio required. Relocation assistance, AI-powered blockbuster game development.
Anforderungen
- 3+ years of experience as Environment Artist
- Strong portfolio of narrative-driven locations
- Proficiency with Unreal Engine 5 and Blender
- Strong understanding of architecture and layout design
- Ability to balance artistic vision with gameplay
- Fluent in English; German is a plus
- Onsite position in Munich
Aufgaben
- Design and build unique landmarks and ruins.
- Incorporate storytelling elements into architecture.
- Collaborate with Level Designers on engaging POIs.
- Align style and materials with art direction.
- Create optimized, high-quality assets using Unreal Engine 5.
Berufserfahrung
- 3 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
- Deutsch – Grundkenntnisse
Tools & Technologien
- Unreal Engine 5
- Blender
- Maya
- ZBrush
Benefits
Abwechslungsreiche Aufgaben
- Groundbreaking game development
- Passionate and experienced team
Attraktive Vergütung
- Competitive salary and benefits
Sonstige Zulagen
- Relocation assistance
Sonstige Vorteile
- Opportunity to craft in-game locations
Noch nicht perfekt?
- welevelVollzeitnur vor OrtBerufserfahrenMünchen
- welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Vollzeitnur vor OrtSeniorMünchen - welevel
Unreal Environment Artist(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen - welevel
World Artist(m/w/x)
Vollzeitnur vor OrtManagementMünchen - welevel
Procedural Artist (PCG)(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen
Point of Interest Artist(m/w/x)
Designing narrative-driven landmarks and ruins for a blockbuster title, optimizing assets in Unreal Engine 5. 3+ years as Environment Artist with strong narrative-driven portfolio required. Relocation assistance, AI-powered blockbuster game development.
Anforderungen
- 3+ years of experience as Environment Artist
- Strong portfolio of narrative-driven locations
- Proficiency with Unreal Engine 5 and Blender
- Strong understanding of architecture and layout design
- Ability to balance artistic vision with gameplay
- Fluent in English; German is a plus
- Onsite position in Munich
Aufgaben
- Design and build unique landmarks and ruins.
- Incorporate storytelling elements into architecture.
- Collaborate with Level Designers on engaging POIs.
- Align style and materials with art direction.
- Create optimized, high-quality assets using Unreal Engine 5.
Berufserfahrung
- 3 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
- Deutsch – Grundkenntnisse
Tools & Technologien
- Unreal Engine 5
- Blender
- Maya
- ZBrush
Benefits
Abwechslungsreiche Aufgaben
- Groundbreaking game development
- Passionate and experienced team
Attraktive Vergütung
- Competitive salary and benefits
Sonstige Zulagen
- Relocation assistance
Sonstige Vorteile
- Opportunity to craft in-game locations
Über das Unternehmen
welevel
Branche
IT
Beschreibung
welevel is a fast-growing AI-powered game studio in Munich, blending industry veterans with next-gen tech to create a blockbuster title.
Noch nicht perfekt?
- welevel
Level Artist(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen - welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Vollzeitnur vor OrtSeniorMünchen - welevel
Unreal Environment Artist(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen - welevel
World Artist(m/w/x)
Vollzeitnur vor OrtManagementMünchen - welevel
Procedural Artist (PCG)(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen