Die KI-Suchmaschine für Jobs
Procedural Artist (PCG)(m/w/x)
Beschreibung
As a Procedural Artist, you will blend art and technology to create expansive, immersive environments. Your role involves developing procedural tools, collaborating with various teams, and ensuring high-quality content while optimizing performance for a survival city-building RPG.
Lass KI die perfekten Jobs für dich finden!
Lade deinen CV hoch und die Nejo-KI findet passende Stellenangebote für dich.
Anforderungen
- •3+ years of experience as a Technical Artist in game development
- •Deep expertise in Unreal Engine and procedural workflows
- •Strong understanding of world-building techniques
- •Experience developing tools and pipelines for terrain and asset scattering
- •Solid programming/scripting skills in C++ or HLSL
- •Familiarity with shader development and performance optimization
- •Strong artistic sense and ability to balance procedural generation with creative direction
- •Ability to debug and optimize complex pipelines
- •Fluency in English; German is a plus
- •Experience with AI-driven procedural content generation
- •Knowledge of Substance Designer, SpeedTree, or other procedural tools
- •Understanding of multiplayer and networking considerations for procedural worlds
- •Background in open-world game development or sandbox survival games
- •Experience with Voxel Plugin
Berufserfahrung
2 - 5 Jahre
Aufgaben
- •Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- •Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- •Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- •Optimize performance and memory usage for large-scale procedural worlds
- •Ensure seamless integration between handcrafted and procedurally generated content
- •Work with the engineering team to define technical requirements and develop scalable solutions
- •Mentor and guide junior team members in procedural content creation
Tools & Technologien
Sprachen
Englisch – verhandlungssicher
Deutsch – Grundkenntnisse
Benefits
Attraktive Vergütung
- •Competitive compensation
- •Attractive and fair packages
- •Competitive salary and benefits package
Startup-Atmosphäre
- •Opportunity to innovate in AI-driven game development
- welevelVollzeitnur vor OrtManagementMünchen
- welevel
Unreal Environment Artist(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen - welevel
Senior Houdini Artist(m/w/x)
Vollzeitnur vor OrtManagementMünchen - welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Vollzeitnur vor OrtSeniorMünchen - welevel
Technical Animator(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen
Procedural Artist (PCG)(m/w/x)
Die KI-Suchmaschine für Jobs
Beschreibung
As a Procedural Artist, you will blend art and technology to create expansive, immersive environments. Your role involves developing procedural tools, collaborating with various teams, and ensuring high-quality content while optimizing performance for a survival city-building RPG.
Lass KI die perfekten Jobs für dich finden!
Lade deinen CV hoch und die Nejo-KI findet passende Stellenangebote für dich.
Anforderungen
- •3+ years of experience as a Technical Artist in game development
- •Deep expertise in Unreal Engine and procedural workflows
- •Strong understanding of world-building techniques
- •Experience developing tools and pipelines for terrain and asset scattering
- •Solid programming/scripting skills in C++ or HLSL
- •Familiarity with shader development and performance optimization
- •Strong artistic sense and ability to balance procedural generation with creative direction
- •Ability to debug and optimize complex pipelines
- •Fluency in English; German is a plus
- •Experience with AI-driven procedural content generation
- •Knowledge of Substance Designer, SpeedTree, or other procedural tools
- •Understanding of multiplayer and networking considerations for procedural worlds
- •Background in open-world game development or sandbox survival games
- •Experience with Voxel Plugin
Berufserfahrung
2 - 5 Jahre
Aufgaben
- •Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- •Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- •Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- •Optimize performance and memory usage for large-scale procedural worlds
- •Ensure seamless integration between handcrafted and procedurally generated content
- •Work with the engineering team to define technical requirements and develop scalable solutions
- •Mentor and guide junior team members in procedural content creation
Tools & Technologien
Sprachen
Englisch – verhandlungssicher
Deutsch – Grundkenntnisse
Benefits
Attraktive Vergütung
- •Competitive compensation
- •Attractive and fair packages
- •Competitive salary and benefits package
Startup-Atmosphäre
- •Opportunity to innovate in AI-driven game development
Über das Unternehmen
welevel
Branche
Entertainment
Beschreibung
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
- welevel
World Artist(m/w/x)
Vollzeitnur vor OrtManagementMünchen - welevel
Unreal Environment Artist(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen - welevel
Senior Houdini Artist(m/w/x)
Vollzeitnur vor OrtManagementMünchen - welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Vollzeitnur vor OrtSeniorMünchen - welevel
Technical Animator(m/w/x)
Vollzeitnur vor OrtBerufserfahrenMünchen