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Procedural Artist (PCG)(m/w/x)
Procedural generation pipelines for landscapes, biomes, and structures at AAA game studio, using Houdini or Unreal Engine. 3+ years as Technical Artist with deep Unreal Engine and procedural workflows expertise required. Focus on AI-driven game development.
Anforderungen
- 3+ years of experience as a Technical Artist in game development
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques
- Experience developing tools and pipelines for terrain and asset scattering
- Solid programming/scripting skills in C++ or HLSL
- Familiarity with shader development and performance optimization
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
- Fluency in English; German is a plus
- Experience with AI-driven procedural content generation
- Knowledge of Substance Designer, SpeedTree, or other procedural tools
- Understanding of multiplayer and networking considerations for procedural worlds
- Background in open-world game development or sandbox survival games
- Experience with Voxel Plugin
Aufgaben
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- Optimize performance and memory usage for large-scale procedural worlds
- Ensure seamless integration between handcrafted and procedurally generated content
- Work with the engineering team to define technical requirements and develop scalable solutions
- Mentor and guide junior team members in procedural content creation
Berufserfahrung
- 2 - 5 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
- Deutsch – Grundkenntnisse
Tools & Technologien
- Unreal Engine
- C++
- HLSL
- Substance Designer
- SpeedTree
Benefits
Attraktive Vergütung
- Competitive compensation
- Attractive and fair packages
- Competitive salary and benefits package
Startup-Atmosphäre
- Opportunity to innovate in AI-driven game development
Noch nicht perfekt?
- welevelVollzeitnur vor OrtManagementMünchen
- welevel
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Senior Houdini Artist(m/w/x)
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Senior Level Artist (POIs & Procedural World Design)(m/w/x)
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Procedural Artist (PCG)(m/w/x)
Procedural generation pipelines for landscapes, biomes, and structures at AAA game studio, using Houdini or Unreal Engine. 3+ years as Technical Artist with deep Unreal Engine and procedural workflows expertise required. Focus on AI-driven game development.
Anforderungen
- 3+ years of experience as a Technical Artist in game development
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques
- Experience developing tools and pipelines for terrain and asset scattering
- Solid programming/scripting skills in C++ or HLSL
- Familiarity with shader development and performance optimization
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
- Fluency in English; German is a plus
- Experience with AI-driven procedural content generation
- Knowledge of Substance Designer, SpeedTree, or other procedural tools
- Understanding of multiplayer and networking considerations for procedural worlds
- Background in open-world game development or sandbox survival games
- Experience with Voxel Plugin
Aufgaben
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- Optimize performance and memory usage for large-scale procedural worlds
- Ensure seamless integration between handcrafted and procedurally generated content
- Work with the engineering team to define technical requirements and develop scalable solutions
- Mentor and guide junior team members in procedural content creation
Berufserfahrung
- 2 - 5 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
- Deutsch – Grundkenntnisse
Tools & Technologien
- Unreal Engine
- C++
- HLSL
- Substance Designer
- SpeedTree
Benefits
Attraktive Vergütung
- Competitive compensation
- Attractive and fair packages
- Competitive salary and benefits package
Startup-Atmosphäre
- Opportunity to innovate in AI-driven game development
Über das Unternehmen
welevel
Branche
Entertainment
Beschreibung
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
Noch nicht perfekt?
- welevel
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Vollzeitnur vor OrtManagementMünchen - welevel
Senior Level Artist (POIs & Procedural World Design)(m/w/x)
Vollzeitnur vor OrtSeniorMünchen - welevel
Senior Technical Artist (Character)(m/w/x)
Vollzeitnur vor OrtSeniorMünchen