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Mid-level/Senior Lighting Artist(m/w/x)
Crafting visual atmosphere for game environments and cinematics to AAA quality, collaborating with tech and environment teams on pipelines. 3+ years in AAA game development or AAA title credit as lighting artist required. Yearly budget for work/leisure, home-office improvement, movie subscription.
Anforderungen
- At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- Self-driven, responsible, and detail-oriented
- Strong interpersonal and communication skills
- Excellent organizational and time management skills
- High level of written and spoken English
- Experience working in a fully remote working environment
- Strong knowledge of game design and art style
- Ability to adapt to new technologies
- Passion for gaming
- Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- Strong knowledge in lighting pipeline in UE
- Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- Knowledge of color theory, cinematography, and strong sense of light and shadow
- Understanding of node-based workflows, blueprints, and materials inside of UE
- Understanding of composition and ability to enhance mood by lighting
- Working knowledge of industry standard rendering concepts and post-processing effects
- Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- Knowledge of Perforce
- Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- Passion for blockchain and technology
Aufgaben
- Define and execute lighting direction for the project
- Collaborate with tech artists to manage lighting within memory and frame rate limits
- Assist technical artists and engineers in designing and maintaining lighting pipelines
- Work with environment teams to light spaces according to production schedules
- Light game environments and cinematics to AAA quality standards
- Contribute to the development and placement of visual effects related to lighting
- Anticipate and identify production challenges for leads and technical artists
- Research new lighting tools and techniques for efficient and appealing environments
Berufserfahrung
- 3 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
Tools & Technologien
- UE
- GgFX
- HLSL
- Cg
Benefits
Sonstige Zulagen
- Yearly budget for work and leisure
Modernes Büro
- Home-office improvement
Team Events & Ausflüge
- Subscription for movie evenings
Noch nicht perfekt?
- Avant LabsVollzeitRemoteSeniorBaarab 55.000 / Jahr
- Avant Labs
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All-round Digital Content Creator(m/w/x)
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Senior Frontend Engineer(m/w/x)
VollzeitRemoteSeniorBaarab 60.000 / Jahr
Mid-level/Senior Lighting Artist(m/w/x)
Crafting visual atmosphere for game environments and cinematics to AAA quality, collaborating with tech and environment teams on pipelines. 3+ years in AAA game development or AAA title credit as lighting artist required. Yearly budget for work/leisure, home-office improvement, movie subscription.
Anforderungen
- At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- Self-driven, responsible, and detail-oriented
- Strong interpersonal and communication skills
- Excellent organizational and time management skills
- High level of written and spoken English
- Experience working in a fully remote working environment
- Strong knowledge of game design and art style
- Ability to adapt to new technologies
- Passion for gaming
- Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- Strong knowledge in lighting pipeline in UE
- Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- Knowledge of color theory, cinematography, and strong sense of light and shadow
- Understanding of node-based workflows, blueprints, and materials inside of UE
- Understanding of composition and ability to enhance mood by lighting
- Working knowledge of industry standard rendering concepts and post-processing effects
- Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- Knowledge of Perforce
- Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- Passion for blockchain and technology
Aufgaben
- Define and execute lighting direction for the project
- Collaborate with tech artists to manage lighting within memory and frame rate limits
- Assist technical artists and engineers in designing and maintaining lighting pipelines
- Work with environment teams to light spaces according to production schedules
- Light game environments and cinematics to AAA quality standards
- Contribute to the development and placement of visual effects related to lighting
- Anticipate and identify production challenges for leads and technical artists
- Research new lighting tools and techniques for efficient and appealing environments
Berufserfahrung
- 3 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
Tools & Technologien
- UE
- GgFX
- HLSL
- Cg
Benefits
Sonstige Zulagen
- Yearly budget for work and leisure
Modernes Büro
- Home-office improvement
Team Events & Ausflüge
- Subscription for movie evenings
Über das Unternehmen
Avant Labs
Branche
IT
Beschreibung
The company is a fully remote European team focused on empowering individuals and teams with transparency and autonomy in game development.
Noch nicht perfekt?
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