Die KI-Suchmaschine für Jobs
Mid-level/Senior Lighting Artist(m/w/x)
Beschreibung
As a Lighting Artist, you will play a crucial role in shaping the visual atmosphere of the game. You will collaborate with various teams to ensure high-quality lighting in environments and cinematics while tackling production challenges and exploring innovative techniques.
Lass KI die perfekten Jobs für dich finden!
Lade deinen CV hoch und die Nejo-KI findet passende Stellenangebote für dich.
Anforderungen
- •At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- •Self-driven, responsible, and detail-oriented
- •Strong interpersonal and communication skills
- •Excellent organizational and time management skills
- •High level of written and spoken English
- •Experience working in a fully remote working environment
- •Strong knowledge of game design and art style
- •Ability to adapt to new technologies
- •Passion for gaming
- •Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- •Strong knowledge in lighting pipeline in UE
- •Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- •Knowledge of color theory, cinematography, and strong sense of light and shadow
- •Understanding of node-based workflows, blueprints, and materials inside of UE
- •Understanding of composition and ability to enhance mood by lighting
- •Working knowledge of industry standard rendering concepts and post-processing effects
- •Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- •Knowledge of Perforce
- •Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- •Passion for blockchain and technology
Berufserfahrung
3 Jahre
Aufgaben
- •Define and execute lighting direction for the project
- •Collaborate with tech artists to manage lighting within memory and frame rate limits
- •Assist technical artists and engineers in designing and maintaining lighting pipelines
- •Work with environment teams to light spaces according to production schedules
- •Light game environments and cinematics to AAA quality standards
- •Contribute to the development and placement of visual effects related to lighting
- •Anticipate and identify production challenges for leads and technical artists
- •Research new lighting tools and techniques for efficient and appealing environments
Tools & Technologien
Sprachen
Englisch – verhandlungssicher
Benefits
Sonstige Zulagen
- •Yearly budget for work and leisure
Modernes Büro
- •Home-office improvement
Team Events & Ausflüge
- •Subscription for movie evenings
- Avant LabsVollzeitRemoteSeniorab 75.000 / JahrBaar
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Mid-level/Senior Lighting Artist(m/w/x)
Die KI-Suchmaschine für Jobs
Beschreibung
As a Lighting Artist, you will play a crucial role in shaping the visual atmosphere of the game. You will collaborate with various teams to ensure high-quality lighting in environments and cinematics while tackling production challenges and exploring innovative techniques.
Lass KI die perfekten Jobs für dich finden!
Lade deinen CV hoch und die Nejo-KI findet passende Stellenangebote für dich.
Anforderungen
- •At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- •Self-driven, responsible, and detail-oriented
- •Strong interpersonal and communication skills
- •Excellent organizational and time management skills
- •High level of written and spoken English
- •Experience working in a fully remote working environment
- •Strong knowledge of game design and art style
- •Ability to adapt to new technologies
- •Passion for gaming
- •Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- •Strong knowledge in lighting pipeline in UE
- •Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- •Knowledge of color theory, cinematography, and strong sense of light and shadow
- •Understanding of node-based workflows, blueprints, and materials inside of UE
- •Understanding of composition and ability to enhance mood by lighting
- •Working knowledge of industry standard rendering concepts and post-processing effects
- •Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- •Knowledge of Perforce
- •Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- •Passion for blockchain and technology
Berufserfahrung
3 Jahre
Aufgaben
- •Define and execute lighting direction for the project
- •Collaborate with tech artists to manage lighting within memory and frame rate limits
- •Assist technical artists and engineers in designing and maintaining lighting pipelines
- •Work with environment teams to light spaces according to production schedules
- •Light game environments and cinematics to AAA quality standards
- •Contribute to the development and placement of visual effects related to lighting
- •Anticipate and identify production challenges for leads and technical artists
- •Research new lighting tools and techniques for efficient and appealing environments
Tools & Technologien
Sprachen
Englisch – verhandlungssicher
Benefits
Sonstige Zulagen
- •Yearly budget for work and leisure
Modernes Büro
- •Home-office improvement
Team Events & Ausflüge
- •Subscription for movie evenings
Über das Unternehmen
Avant Labs
Branche
IT
Beschreibung
The company is a fully remote European team focused on empowering individuals and teams with transparency and autonomy in game development.
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