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Creating realistic, procedurally generated RPG environments with Nanite foliage and Lumen in Unreal Engine 5. Portfolio with AAA realistic artworks required. Relocation assistance, team activities, and free drinks.
Requirements
- Hyped about nanite foliage and lumen in Unreal Engine 5
- Knowledge of procedural generated worlds
- Interest in super realistic forest environments and lightning
- Portfolio with relevant realistic AAA artworks
- Excited to learn new software/workflows
- Team player
- Fluent English (written and spoken)
- Minimum 2 years experience in Unreal Engine 5
- Knowledge of Voxel Pro 2.0
- Skilled in Houdini, SpeedTree etc.
- Ability to work onsite in Munich, Germany
- EU work authorization required
Tasks
- Create realistic, procedurally generated environments
- Collaborate with concept art and game design teams
- Craft immersive biomes, villages, and points of interest
- Enhance exploration and gameplay through environment design
- Provide and receive feedback within the team
- Coach team members in your areas of expertise
- Work self-directed and proactively
- Shape a modern 3D art pipeline
- Solve problems without concept art
Work Experience
- 2 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Fluent
Tools & Technologies
- Unreal Engine 5
- Voxel Pro 2.0
- Houdini
- SpeedTree
Benefits
Other Benefits
- Relocation assistance
Team Events
- Team Activities
Snacks & Drinks
- Free Drinks
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Creating realistic, procedurally generated RPG environments with Nanite foliage and Lumen in Unreal Engine 5. Portfolio with AAA realistic artworks required. Relocation assistance, team activities, and free drinks.
Requirements
- Hyped about nanite foliage and lumen in Unreal Engine 5
- Knowledge of procedural generated worlds
- Interest in super realistic forest environments and lightning
- Portfolio with relevant realistic AAA artworks
- Excited to learn new software/workflows
- Team player
- Fluent English (written and spoken)
- Minimum 2 years experience in Unreal Engine 5
- Knowledge of Voxel Pro 2.0
- Skilled in Houdini, SpeedTree etc.
- Ability to work onsite in Munich, Germany
- EU work authorization required
Tasks
- Create realistic, procedurally generated environments
- Collaborate with concept art and game design teams
- Craft immersive biomes, villages, and points of interest
- Enhance exploration and gameplay through environment design
- Provide and receive feedback within the team
- Coach team members in your areas of expertise
- Work self-directed and proactively
- Shape a modern 3D art pipeline
- Solve problems without concept art
Work Experience
- 2 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Fluent
Tools & Technologies
- Unreal Engine 5
- Voxel Pro 2.0
- Houdini
- SpeedTree
Benefits
Other Benefits
- Relocation assistance
Team Events
- Team Activities
Snacks & Drinks
- Free Drinks
Like this job?
BetaYour Career Agent finds similar jobs for you every day.
About the Company
welevel
Industry
Entertainment
Description
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.