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Developing realistic cloth assets and dynamic simulations for SolidRiver, a unique survival RPG. Proficiency in Marvelous Designer, ZBrush, and Substance Painter required. Groundbreaking game project, innovation in AI development.
Requirements
- 3+ years of experience as a Cloth Artist.
- Proficiency in Marvelous Designer.
- Proficiency in ZBrush.
- Proficiency in Substance Painter.
- Strong understanding of cloth physics.
- Strong understanding of simulation techniques.
- Strong understanding of performance optimization.
- Experience with Unreal Engine for cloth simulation.
- Ability to work with animation teams.
- Keen eye for detail in fabric creation.
- Knowledge of shader development is a plus.
- Passion for gaming and understanding of genres.
- Fluent in English; German is a plus.
Tasks
- Design and create realistic cloth assets.
- Develop dynamic cloth simulations for physics.
- Collaborate with character and animation teams.
- Optimize cloth assets for real-time performance.
- Work with tech artists to enhance cloth behavior.
- Ensure assets meet artistic and technical standards.
- Research and implement new cloth creation tools.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Fluent
- German – Basic
Tools & Technologies
- Marvelous Designer
- ZBrush
- Substance Painter
- Unreal Engine
Benefits
Diverse Work
- Groundbreaking game project
Other Benefits
- Passionate experienced team
- Innovation in AI development
Competitive Pay
- Competitive salary package
Career Advancement
- Growth opportunity in expanding studio
Not a perfect match?
- welevelFull-timeOn-siteSeniorMünchen
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Developing realistic cloth assets and dynamic simulations for SolidRiver, a unique survival RPG. Proficiency in Marvelous Designer, ZBrush, and Substance Painter required. Groundbreaking game project, innovation in AI development.
Requirements
- 3+ years of experience as a Cloth Artist.
- Proficiency in Marvelous Designer.
- Proficiency in ZBrush.
- Proficiency in Substance Painter.
- Strong understanding of cloth physics.
- Strong understanding of simulation techniques.
- Strong understanding of performance optimization.
- Experience with Unreal Engine for cloth simulation.
- Ability to work with animation teams.
- Keen eye for detail in fabric creation.
- Knowledge of shader development is a plus.
- Passion for gaming and understanding of genres.
- Fluent in English; German is a plus.
Tasks
- Design and create realistic cloth assets.
- Develop dynamic cloth simulations for physics.
- Collaborate with character and animation teams.
- Optimize cloth assets for real-time performance.
- Work with tech artists to enhance cloth behavior.
- Ensure assets meet artistic and technical standards.
- Research and implement new cloth creation tools.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Fluent
- German – Basic
Tools & Technologies
- Marvelous Designer
- ZBrush
- Substance Painter
- Unreal Engine
Benefits
Diverse Work
- Groundbreaking game project
Other Benefits
- Passionate experienced team
- Innovation in AI development
Competitive Pay
- Competitive salary package
Career Advancement
- Growth opportunity in expanding studio
About the Company
welevel
Industry
IT
Description
welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. The studio aims to redefine the industry with SolidRiver, a unique survival RPG with city-building elements.
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