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SPSpAItial

Research Engineer - Graphics(m/w/x)

München
Full-timeOn-siteExperienced
AI/ML

Architecting synthetic data engines and scaling automated rendering pipelines for 3D environments. Strong computer graphics background and experience building rendering systems required. Work on World Models with generative AI and computer vision.

Requirements

  • Strong computer graphics background
  • Proven track record building rendering systems
  • Proven track record building high-fidelity simulation environments
  • Deep understanding of 3D representations
  • Knowledge in 3D Gaussian Splatting (nice to have)
  • Knowledge in volumetric rendering (nice to have)
  • Proficiency in Blender, Unity, Unreal Engine, 3DMax, or similar rendering and simulation software
  • Bachelor’s, Master’s, or equivalent in computer science
  • Bachelor’s, Master’s, or equivalent in graphics
  • Bachelor’s, Master’s, or equivalent in related fields
  • Experience with procedural generation tools (nice to have)
  • Ambition to work with procedural generation tools (nice to have)
  • Experience with procedural generation techniques (nice to have)
  • Ambition to work with procedural generation techniques (nice to have)
  • Background in large-scale data workflows for AI/ML model training

Tasks

  • Design and architect high-fidelity synthetic data engines
  • Develop and scale automated rendering pipelines
  • Integrate and refine rendering workflows
  • Align datasets and synthetic data workflows with training objectives

Work Experience

  • approx. 1 - 4 years

Education

  • Bachelor's degreeOR
  • Master's degree

Languages

  • EnglishBusiness Fluent

Tools & Technologies

  • Blender
  • Unity
  • Unreal Engine
  • 3DMax
  • 3D Gaussian Splatting
  • AI/ML
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