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Mid-level/Senior Lighting Artist(m/w/x)
Description
As a Lighting Artist, you will play a crucial role in shaping the visual atmosphere of the game. You will collaborate with various teams to ensure high-quality lighting in environments and cinematics while tackling production challenges and exploring innovative techniques.
Let AI find the perfect jobs for you!
Upload your CV and Nejo AI will find matching job offers for you.
Requirements
- •At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- •Self-driven, responsible, and detail-oriented
- •Strong interpersonal and communication skills
- •Excellent organizational and time management skills
- •High level of written and spoken English
- •Experience working in a fully remote working environment
- •Strong knowledge of game design and art style
- •Ability to adapt to new technologies
- •Passion for gaming
- •Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- •Strong knowledge in lighting pipeline in UE
- •Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- •Knowledge of color theory, cinematography, and strong sense of light and shadow
- •Understanding of node-based workflows, blueprints, and materials inside of UE
- •Understanding of composition and ability to enhance mood by lighting
- •Working knowledge of industry standard rendering concepts and post-processing effects
- •Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- •Knowledge of Perforce
- •Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- •Passion for blockchain and technology
Work Experience
3 years
Tasks
- •Define and execute lighting direction for the project
- •Collaborate with tech artists to manage lighting within memory and frame rate limits
- •Assist technical artists and engineers in designing and maintaining lighting pipelines
- •Work with environment teams to light spaces according to production schedules
- •Light game environments and cinematics to AAA quality standards
- •Contribute to the development and placement of visual effects related to lighting
- •Anticipate and identify production challenges for leads and technical artists
- •Research new lighting tools and techniques for efficient and appealing environments
Tools & Technologies
Languages
English – Business Fluent
Benefits
Additional Allowances
- •Yearly budget for work and leisure
Modern Office
- •Home-office improvement
Team Events
- •Subscription for movie evenings
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Mid-level/Senior Lighting Artist(m/w/x)
The AI Job Search Engine
Description
As a Lighting Artist, you will play a crucial role in shaping the visual atmosphere of the game. You will collaborate with various teams to ensure high-quality lighting in environments and cinematics while tackling production challenges and exploring innovative techniques.
Let AI find the perfect jobs for you!
Upload your CV and Nejo AI will find matching job offers for you.
Requirements
- •At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- •Self-driven, responsible, and detail-oriented
- •Strong interpersonal and communication skills
- •Excellent organizational and time management skills
- •High level of written and spoken English
- •Experience working in a fully remote working environment
- •Strong knowledge of game design and art style
- •Ability to adapt to new technologies
- •Passion for gaming
- •Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- •Strong knowledge in lighting pipeline in UE
- •Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- •Knowledge of color theory, cinematography, and strong sense of light and shadow
- •Understanding of node-based workflows, blueprints, and materials inside of UE
- •Understanding of composition and ability to enhance mood by lighting
- •Working knowledge of industry standard rendering concepts and post-processing effects
- •Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- •Knowledge of Perforce
- •Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- •Passion for blockchain and technology
Work Experience
3 years
Tasks
- •Define and execute lighting direction for the project
- •Collaborate with tech artists to manage lighting within memory and frame rate limits
- •Assist technical artists and engineers in designing and maintaining lighting pipelines
- •Work with environment teams to light spaces according to production schedules
- •Light game environments and cinematics to AAA quality standards
- •Contribute to the development and placement of visual effects related to lighting
- •Anticipate and identify production challenges for leads and technical artists
- •Research new lighting tools and techniques for efficient and appealing environments
Tools & Technologies
Languages
English – Business Fluent
Benefits
Additional Allowances
- •Yearly budget for work and leisure
Modern Office
- •Home-office improvement
Team Events
- •Subscription for movie evenings
About the Company
Avant Labs
Industry
IT
Description
The company is a fully remote European team focused on empowering individuals and teams with transparency and autonomy in game development.
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