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Defining biomes and lighting for a blockbuster game, designing procedural generation pipelines, and developing asset/terrain tools in an AI-powered studio. Deep Unreal Engine expertise and C++/HLSL programming for tool development required. Work on a groundbreaking game project, offering significant artistic vision.
Requirements
- 3+ years of experience in game development
- Deep expertise in Unreal Engine
- Strong understanding of world-building techniques
- Experience developing tools for terrain and asset scattering
- Solid programming skills in C++ or HLSL
- Familiarity with shader development
- Strong artistic sense and creative direction
- Ability to debug and optimize pipelines
- Fluent in English; German is a plus
Tasks
- Oversee the overall look and feel of the world.
- Define biomes, lighting mood, and environmental storytelling.
- Design and implement procedural generation pipelines.
- Develop tools for asset creation and terrain generation.
- Collaborate with artists and designers on workflows.
- Optimize performance and memory for large-scale worlds.
- Ensure integration of handcrafted and procedural content.
- Work with engineering to define technical requirements.
- Mentor junior team members in content creation.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine
- C++
- HLSL
Benefits
Diverse Work
- Groundbreaking game project
Other Benefits
- Passionate experienced team
Competitive Pay
- Competitive salary package
Purpose-Driven Work
- Artistic vision opportunity
Startup Environment
- Growth with expanding studio
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Defining biomes and lighting for a blockbuster game, designing procedural generation pipelines, and developing asset/terrain tools in an AI-powered studio. Deep Unreal Engine expertise and C++/HLSL programming for tool development required. Work on a groundbreaking game project, offering significant artistic vision.
Requirements
- 3+ years of experience in game development
- Deep expertise in Unreal Engine
- Strong understanding of world-building techniques
- Experience developing tools for terrain and asset scattering
- Solid programming skills in C++ or HLSL
- Familiarity with shader development
- Strong artistic sense and creative direction
- Ability to debug and optimize pipelines
- Fluent in English; German is a plus
Tasks
- Oversee the overall look and feel of the world.
- Define biomes, lighting mood, and environmental storytelling.
- Design and implement procedural generation pipelines.
- Develop tools for asset creation and terrain generation.
- Collaborate with artists and designers on workflows.
- Optimize performance and memory for large-scale worlds.
- Ensure integration of handcrafted and procedural content.
- Work with engineering to define technical requirements.
- Mentor junior team members in content creation.
Work Experience
- 3 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
- German – Basic
Tools & Technologies
- Unreal Engine
- C++
- HLSL
Benefits
Diverse Work
- Groundbreaking game project
Other Benefits
- Passionate experienced team
Competitive Pay
- Competitive salary package
Purpose-Driven Work
- Artistic vision opportunity
Startup Environment
- Growth with expanding studio
Like this job?
BetaYour Career Agent finds similar jobs for you every day.
About the Company
welevel
Industry
IT
Description
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
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