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Senior Rendering Engineer / Game Optimization Engineer(m/w/x)
Profiling CPU/GPU, fixing visual bottlenecks in shaders and lighting for AAA game engines. 3+ years experience with game graphics pipelines and performance tuning required. Focus on AI-driven game development innovation.
Requirements
- 3+ years rendering and optimization experience
- Expertise in GPU/CPU profiling tools
- Knowledge of shader programming and APIs
- Understanding of multi-threaded rendering techniques
- Experience optimizing environments and physics
- Proficiency in C++ and engine development
- Familiarity with asset and compute techniques
- Console and PC hardware optimization experience
- Passion for pushing technical boundaries
- EU work authorization
Tasks
- Profile CPU and GPU performance
- Ensure smooth gameplay across diverse hardware
- Fix rendering bottlenecks in shaders and lighting
- Address culling, LODs, and draw call issues
- Develop efficient occlusion culling and mesh batching
- Implement async compute and GPU instancing
- Balance visual fidelity with performance requirements
- Optimize memory usage and asset streaming
- Manage open-world and procedurally generated environments
- Improve DX12 and Vulkan graphics pipelines
- Ensure compatibility with modern GPUs
- Integrate latest rendering and optimization techniques
- Collaborate with NVIDIA and AMD on upscaling
Work Experience
- 2 - 5 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- PIX
- NSight
- RenderDoc
- Razor
- HLSL
- GLSL
- DX12
- Vulkan
- Metal
- OpenGL
- C++
- Unreal
- Unity
- Xbox
- PlayStation
Benefits
Competitive Pay
- Competitive compensation
Parking & Commuter Benefits
- Central Munich location
Informal Culture
- Diverse, motivated, international team
Modern Equipment
- Innovative technology
Other Benefits
- AI-driven game development innovation
Startup Environment
- Rapidly expanding game studio
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Senior Rendering Engineer / Game Optimization Engineer(m/w/x)
Profiling CPU/GPU, fixing visual bottlenecks in shaders and lighting for AAA game engines. 3+ years experience with game graphics pipelines and performance tuning required. Focus on AI-driven game development innovation.
Requirements
- 3+ years rendering and optimization experience
- Expertise in GPU/CPU profiling tools
- Knowledge of shader programming and APIs
- Understanding of multi-threaded rendering techniques
- Experience optimizing environments and physics
- Proficiency in C++ and engine development
- Familiarity with asset and compute techniques
- Console and PC hardware optimization experience
- Passion for pushing technical boundaries
- EU work authorization
Tasks
- Profile CPU and GPU performance
- Ensure smooth gameplay across diverse hardware
- Fix rendering bottlenecks in shaders and lighting
- Address culling, LODs, and draw call issues
- Develop efficient occlusion culling and mesh batching
- Implement async compute and GPU instancing
- Balance visual fidelity with performance requirements
- Optimize memory usage and asset streaming
- Manage open-world and procedurally generated environments
- Improve DX12 and Vulkan graphics pipelines
- Ensure compatibility with modern GPUs
- Integrate latest rendering and optimization techniques
- Collaborate with NVIDIA and AMD on upscaling
Work Experience
- 2 - 5 years
Education
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- PIX
- NSight
- RenderDoc
- Razor
- HLSL
- GLSL
- DX12
- Vulkan
- Metal
- OpenGL
- C++
- Unreal
- Unity
- Xbox
- PlayStation
Benefits
Competitive Pay
- Competitive compensation
Parking & Commuter Benefits
- Central Munich location
Informal Culture
- Diverse, motivated, international team
Modern Equipment
- Innovative technology
Other Benefits
- AI-driven game development innovation
Startup Environment
- Rapidly expanding game studio
Like this job?
BetaYour Career Agent finds similar jobs for you every day.
About the Company
welevel
Industry
Entertainment
Description
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
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