The AI Job Search Engine
Mid-level/Senior Lighting Artist(m/w/x)
Crafting visual atmosphere for game environments and cinematics to AAA quality, collaborating with tech and environment teams on pipelines. 3+ years in AAA game development or AAA title credit as lighting artist required. Yearly budget for work/leisure, home-office improvement, movie subscription.
Requirements
- At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- Self-driven, responsible, and detail-oriented
- Strong interpersonal and communication skills
- Excellent organizational and time management skills
- High level of written and spoken English
- Experience working in a fully remote working environment
- Strong knowledge of game design and art style
- Ability to adapt to new technologies
- Passion for gaming
- Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- Strong knowledge in lighting pipeline in UE
- Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- Knowledge of color theory, cinematography, and strong sense of light and shadow
- Understanding of node-based workflows, blueprints, and materials inside of UE
- Understanding of composition and ability to enhance mood by lighting
- Working knowledge of industry standard rendering concepts and post-processing effects
- Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- Knowledge of Perforce
- Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- Passion for blockchain and technology
Tasks
- Define and execute lighting direction for the project
- Collaborate with tech artists to manage lighting within memory and frame rate limits
- Assist technical artists and engineers in designing and maintaining lighting pipelines
- Work with environment teams to light spaces according to production schedules
- Light game environments and cinematics to AAA quality standards
- Contribute to the development and placement of visual effects related to lighting
- Anticipate and identify production challenges for leads and technical artists
- Research new lighting tools and techniques for efficient and appealing environments
Work Experience
- 3 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- UE
- GgFX
- HLSL
- Cg
Benefits
Additional Allowances
- Yearly budget for work and leisure
Modern Office
- Home-office improvement
Team Events
- Subscription for movie evenings
Not a perfect match?
- Avant LabsFull-timeRemoteSeniorBaarfrom 55,000 / year
- Avant Labs
Junior/Mid-level Unreal Game Developer (UE4/UE5)(m/w/x)
Full-timeRemoteJuniorBaarfrom 42,000 / year - Avant Labs
Senior Unreal Game Engineer (UE4/UE5)(m/w/x)
Full-timeRemoteSeniorBaarfrom 84,000 / year - Avant Labs
All-round Digital Content Creator(m/w/x)
Full-timeFreelanceRemoteExperiencedBaar - Avant Labs
Senior Frontend Engineer(m/w/x)
Full-timeRemoteSeniorBaarfrom 60,000 / year
Mid-level/Senior Lighting Artist(m/w/x)
Crafting visual atmosphere for game environments and cinematics to AAA quality, collaborating with tech and environment teams on pipelines. 3+ years in AAA game development or AAA title credit as lighting artist required. Yearly budget for work/leisure, home-office improvement, movie subscription.
Requirements
- At least 3 years of experience in AAA game development or credit on at least one AAA title as lighting artist
- Self-driven, responsible, and detail-oriented
- Strong interpersonal and communication skills
- Excellent organizational and time management skills
- High level of written and spoken English
- Experience working in a fully remote working environment
- Strong knowledge of game design and art style
- Ability to adapt to new technologies
- Passion for gaming
- Good understanding of game lighting fundamentals, experience with physically-based rendering pipelines preferred
- Strong knowledge in lighting pipeline in UE
- Experience lighting photo-realistic environments and characters with understanding of gameplay implications
- Knowledge of color theory, cinematography, and strong sense of light and shadow
- Understanding of node-based workflows, blueprints, and materials inside of UE
- Understanding of composition and ability to enhance mood by lighting
- Working knowledge of industry standard rendering concepts and post-processing effects
- Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction
- Knowledge of Perforce
- Familiarity with complex shader networks and techniques, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred
- Passion for blockchain and technology
Tasks
- Define and execute lighting direction for the project
- Collaborate with tech artists to manage lighting within memory and frame rate limits
- Assist technical artists and engineers in designing and maintaining lighting pipelines
- Work with environment teams to light spaces according to production schedules
- Light game environments and cinematics to AAA quality standards
- Contribute to the development and placement of visual effects related to lighting
- Anticipate and identify production challenges for leads and technical artists
- Research new lighting tools and techniques for efficient and appealing environments
Work Experience
- 3 years
Education
- Vocational certificationOR
- Bachelor's degreeOR
- Master's degree
Languages
- English – Business Fluent
Tools & Technologies
- UE
- GgFX
- HLSL
- Cg
Benefits
Additional Allowances
- Yearly budget for work and leisure
Modern Office
- Home-office improvement
Team Events
- Subscription for movie evenings
About the Company
Avant Labs
Industry
IT
Description
The company is a fully remote European team focused on empowering individuals and teams with transparency and autonomy in game development.
Not a perfect match?
- Avant Labs
Mid-level/Senior Technical Animator(m/w/x)
Full-timeRemoteSeniorBaarfrom 55,000 / year - Avant Labs
Junior/Mid-level Unreal Game Developer (UE4/UE5)(m/w/x)
Full-timeRemoteJuniorBaarfrom 42,000 / year - Avant Labs
Senior Unreal Game Engineer (UE4/UE5)(m/w/x)
Full-timeRemoteSeniorBaarfrom 84,000 / year - Avant Labs
All-round Digital Content Creator(m/w/x)
Full-timeFreelanceRemoteExperiencedBaar - Avant Labs
Senior Frontend Engineer(m/w/x)
Full-timeRemoteSeniorBaarfrom 60,000 / year