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BLBlack Ember Games

Technical Artist(m/w/x)

Berlin
Vollzeitmit HomeofficeBerufserfahren

Optimizing Unreal Engine 5 art pipelines and shaders for asymmetrical multiplayer FPS. Shipped Unreal Engine game experience required. Unlimited flexible time off, gym membership.

Anforderungen

  • Shipped real games and understand asset pipelines
  • Minimum 3 years game development experience, focus on technical art
  • Performance profiling and optimization experience with Unreal Insights, GPU Visualizer
  • Strong understanding of PBR, real-time rendering limitations, cross-platform optimization
  • Shipped at least 1 Unreal Engine game as Technical Artist
  • Strong proficiency in Unreal Engine 5 (Material Editor, Blueprint, pipelines, optimization)
  • Familiarity with procedural tools (Houdini, PCG)
  • Scripting or tool development experience in Python, MEL, or comparable
  • Experience with version control systems (Perforce, Git, SVN)
  • Portfolio or demo reel demonstrating shipped work and contributions
  • Strong communication across technical and non-technical disciplines
  • Self-directed and proactive problem solver
  • Collaborative and knowledge sharing attitude
  • High level of professional English proficiency (written and verbal)
  • Located in or near Berlin, Germany
  • Understanding of Nanite Meshes and Lumen Lighting System workflows
  • Proficiency with UE5 World Partition and large world workflows
  • Proficiency in Substance Painter and/or Substance Designer
  • Solid experience with DCC tools (Maya, Blender, 3ds Max), including rigging, skinning, scripting
  • Experience with Niagara VFX system in Unreal Engine
  • Knowledge of HLSL/GLSL shader programming
  • Experience working with outsourced or distributed international art teams
  • Experience on live service titles or post-launch content pipelines
  • Will request certificate of conduct/background check

Aufgaben

  • Design and maintain efficient art pipelines
  • Support artists from concept to final integration
  • Develop and maintain automation tools and scripts
  • Define and enforce art standards and best practices
  • Optimize materials, shaders, and visual effects in Unreal Engine 5
  • Manage asset integration for characters, environments, VFX, and UI
  • Optimize polygon budgets, texture resolution, LODs, and draw calls
  • Profile and debug performance issues with Unreal Insights
  • Implement and maintain material libraries and shader networks
  • Support procedural content workflows with PCG or Houdini
  • Provide technical guidance and training to the art team
  • Partner with engineers to validate asset creation practices
  • Monitor performance metrics and align art and tech requirements
  • Review and validate outsourced and third-party assets
  • Contribute to technical documentation and knowledge sharing

Berufserfahrung

  • 3 Jahre

Ausbildung

  • Abgeschlossene BerufsausbildungODER
  • Bachelor-AbschlussODER
  • Master-Abschluss

Sprachen

  • Englischfließend
  • Deutschfließend

Tools & Technologien

  • Unreal Engine
  • Python
  • Unreal Insights
  • GPU Visualizer
  • Houdini
  • PCG
  • MEL
  • Perforce
  • Git
  • SVN
  • Substance Painter
  • Substance Designer
  • Maya
  • Blender
  • 3ds Max
  • Niagara VFX
  • HLSL
  • GLSL

Benefits

Workation & Sabbatical

  • Unlimited Flexible Time Off

Gesundheits- & Fitnessangebote

  • Gym membership

Öffi Tickets

  • Monthly train ticket

Karriere- und Weiterentwicklung

  • Personalized career roadmap

Weiterbildungsangebote

  • Training and educational opportunities
Die Originalanzeige dieses Stellenangebotes in der aktuellsten Version findest du hier. Nejo hat diesen Job automatisch von der Website des Unternehmens Black Ember Games erfasst und die Informationen auf Nejo mit Hilfe von KI für dich aufbereitet. Trotz sorgfältiger Analyse können einzelne Informationen unvollständig oder ungenau sein. Bitte prüfe immer alle Angaben in der Originalanzeige! Inhalte und Urheberrechte der Originalanzeige liegen beim ausschreibenden Unternehmen.

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