Dein persönlicher KI-Karriere-Agent
Procedural Artist (PCG)(m/w/x)
Procedural generation pipelines for landscapes, biomes, and structures at AAA game studio, using Houdini or Unreal Engine. 3+ years as Technical Artist with deep Unreal Engine and procedural workflows expertise required. Focus on AI-driven game development.
Anforderungen
- 3+ years of experience as a Technical Artist in game development
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques
- Experience developing tools and pipelines for terrain and asset scattering
- Solid programming/scripting skills in C++ or HLSL
- Familiarity with shader development and performance optimization
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
- Fluency in English; German is a plus
- Experience with AI-driven procedural content generation
- Knowledge of Substance Designer, SpeedTree, or other procedural tools
- Understanding of multiplayer and networking considerations for procedural worlds
- Background in open-world game development or sandbox survival games
- Experience with Voxel Plugin
Aufgaben
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- Optimize performance and memory usage for large-scale procedural worlds
- Ensure seamless integration between handcrafted and procedurally generated content
- Work with the engineering team to define technical requirements and develop scalable solutions
- Mentor and guide junior team members in procedural content creation
Berufserfahrung
- 2 - 5 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
- Deutsch – Grundkenntnisse
Tools & Technologien
- Unreal Engine
- C++
- HLSL
- Substance Designer
- SpeedTree
Benefits
Attraktive Vergütung
- Competitive compensation
- Attractive and fair packages
- Competitive salary and benefits package
Startup-Atmosphäre
- Opportunity to innovate in AI-driven game development
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Procedural Artist (PCG)(m/w/x)
Procedural generation pipelines for landscapes, biomes, and structures at AAA game studio, using Houdini or Unreal Engine. 3+ years as Technical Artist with deep Unreal Engine and procedural workflows expertise required. Focus on AI-driven game development.
Anforderungen
- 3+ years of experience as a Technical Artist in game development
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques
- Experience developing tools and pipelines for terrain and asset scattering
- Solid programming/scripting skills in C++ or HLSL
- Familiarity with shader development and performance optimization
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
- Fluency in English; German is a plus
- Experience with AI-driven procedural content generation
- Knowledge of Substance Designer, SpeedTree, or other procedural tools
- Understanding of multiplayer and networking considerations for procedural worlds
- Background in open-world game development or sandbox survival games
- Experience with Voxel Plugin
Aufgaben
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures
- Develop custom Houdini, Unreal Engine, or in-house tools for automating asset creation and terrain generation
- Collaborate with environment artists and level designers to refine procedural content workflows and maintain artistic quality
- Optimize performance and memory usage for large-scale procedural worlds
- Ensure seamless integration between handcrafted and procedurally generated content
- Work with the engineering team to define technical requirements and develop scalable solutions
- Mentor and guide junior team members in procedural content creation
Berufserfahrung
- 2 - 5 Jahre
Ausbildung
- Abgeschlossene BerufsausbildungODER
- Bachelor-AbschlussODER
- Master-Abschluss
Sprachen
- Englisch – verhandlungssicher
- Deutsch – Grundkenntnisse
Tools & Technologien
- Unreal Engine
- C++
- HLSL
- Substance Designer
- SpeedTree
Benefits
Attraktive Vergütung
- Competitive compensation
- Attractive and fair packages
- Competitive salary and benefits package
Startup-Atmosphäre
- Opportunity to innovate in AI-driven game development
Gefällt dir diese Stelle?
BetaDein Career Agent findet täglich ähnliche Jobs für dich.
Über das Unternehmen
welevel
Branche
Entertainment
Beschreibung
The company is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences.
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